Wrap RealWorld state passing #11
Merged
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Instead of manually passing the state token around this introduces a couple of functions to wrap it up in IO. In my testing the performance is the same.
Whether you find this easier to work with or not is, of course, up to you. Feel free to close the PR if you don't think this is an improvement.
Note: I'm using
unsafeDupablePerformIOeverywhere and the performance is the same as before but if I instead usedunsafePerformIOon theappDiffOpfunction (like it seems the original code does) then the performance on the quickcheck example drops somewhat.