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offdev
laige-cpp
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[M2-PART-01 fix] Explicit integer-to-Scalar conversion for the macOS …
CI (merge)
#143:
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6f017dd
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[M2-PART-01] Particle simulation (CPU, 2D + depth) (#81)
CI (merge)
#142:
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9m 18s
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[M2-TILE-02] Parallax tile layers + tile animation (#80)
CI (merge)
#141:
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[M2-PAR-01] Parallax layers (#79)
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#140:
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[M1-ALLOC-01 fix] Attribute the alloc window to the owner thread (#78)
CI (merge)
#139:
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[M2-TILE-01 fix] Resolve the zero-alloc failure site to module+symbol…
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#138:
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[M2-TILE-01] Tilemap data + auto-depth from tile height (FR-2.6) (#76)
CI (merge)
#137:
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[M2-SPRITE-04] Render observability + draw-call budget (G-R2) (#75)
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#136:
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[M2-SPRITE-03] Atlas UV frame animation hook (#74)
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#135:
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[M2-ISO-02] Budget revision: re-baseline iso_depthkey_rebuild to 0.3 …
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#134:
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[M2-SPRITE-02] MSVC fix: explicit size_t -> u32 cast in submit (C4267…
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#133:
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[M2-SPRITE-02] GPU instanced draw + sprite shader (#71)
CI (merge)
#132:
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[M2-SPRITE-01] Sprite item + batcher (declare, don't draw) (#70)
CI (merge)
#131:
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[M2-SORT-01] Deterministic depth sort (stable radix, pre-allocated) (…
CI (merge)
#130:
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[M2-ISO-03] Isometric picking (screen -> grid cell) (#68)
CI (merge)
#129:
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[M2-CAM-02] Isometric camera presets + grid-snap mode (#67)
CI (merge)
#128:
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Remove the memory / context management instruction from AGENTS.md in …
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#127:
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Add memory file instructions to AGENTS.md
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#126:
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[M2-PROJ-01] Projection modes + screen<->world transforms (#66)
CI (merge)
#125:
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[M2-ISO-02] Fix depth-key budget workload: division-free measured win…
CI (merge)
#124:
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[M2-CAM-01] 3D camera core (#64)
CI (merge)
#123:
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[M2-ISO-02] Fix Windows (MSVC /W4 /WX) build of the depth key table (…
CI (merge)
#122:
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[M2-ISO-02] Depth key table + incremental updates (#62)
CI (merge)
#121:
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[M2-ISO-01] Isometric depth key computation (#61)
CI (merge)
#120:
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[M2-GL-03] Vendor GLM + camera/matrix utilities (#60)
CI (merge)
#119:
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