This project follows a server-authoritative architecture:
- All game logic runs on the server
- Clients only send actions
- State synchronization handled in real-time
Designed for:
- High concurrency environments
- Scalable multiplayer systems
- Real-time game consistency
A scalable multiplayer poker engine designed for real-time synchronization and high-concurrency environments.
一个面向高并发与实时同步场景设计的多人扑克游戏引擎。
This project follows a server-authoritative architecture to ensure consistency and fairness.
本项目采用服务器权威架构(Server-Authoritative),保证游戏一致性与公平性。
- Server handles all game logic | 所有游戏逻辑由服务器处理
- Clients send only player actions | 客户端仅发送操作指令
- Real-time state synchronization | 实时状态同步
- Room-based session management | 基于房间的会话管理
+----------------------+
| Client (UI) |
| Web / Mobile / App |
+----------+-----------+
|
| WebSocket
↓
+----------------------+
| Network Layer |
| (Connection Manager) |
+----------+-----------+
|
↓
+----------------------+
| Game Server Core |
|----------------------|
| Room Manager |
| Matchmaking |
| Game Logic Engine |
| State Synchronizer |
+----------+-----------+
|
↓
+----------------------+
| AI / Bot Engine |
+----------------------+
- Room-based architecture | 房间隔离架构
- Event-driven game flow | 事件驱动游戏流程
- Server-side state authority | 服务端状态控制
- Modular and scalable components | 模块化与可扩展设计
- Real-time multiplayer poker rooms | 实时多人扑克房间
- Matchmaking & table management | 匹配与牌桌管理
- Game state synchronization | 游戏状态同步
- Texas Hold’em logic implementation | 德州扑克规则实现
- AI / bot player support | AI机器人支持
- Real-time multiplayer game rooms | 实时多人房间系统 | 即時多人房間系統
- Matchmaking & table management | 匹配与牌桌管理 | 匹配與牌桌管理
- Game state synchronization | 游戏状态同步 | 遊戲狀態同步
- Texas Hold’em game logic | 德州扑克规则实现 | 德州撲克規則實現
- Modular and scalable backend | 模块化可扩展后端 | 模組化可擴展後端
- High concurrency architecture | 高并发架构 | 高併發架構
- Event-driven game system | 事件驱动游戏逻辑 | 事件驅動遊戲邏輯
- Real-time communication (WebSocket) | 实时通信机制 | 即時通信機制
- Clean and extensible code structure | 清晰可扩展代码结构 | 清晰可擴展代碼結構
/server # Backend server logic | 服务端逻辑 | 服務端邏輯 /game # Game rules (Texas Hold’em) | 游戏规则 | 遊戲規則 /matchmaking # Room & table system | 房间与匹配系统 | 房間與匹配系統 /network # Communication layer | 网络通信层 | 網路通信層 /client # Demo client (optional) | 演示客户端 | 演示客戶端
This project is intended for educational and technical demonstration purposes.
本项目用于技术学习与架构演示。
本專案用於技術學習與架構展示。
It showcases how to build scalable multiplayer game systems.
用于展示如何构建高扩展性的多人游戏系统。
用於展示如何構建高擴展性的多人遊戲系統。
-
This project does NOT support real-money gambling
本项目不支持任何真实货币赌博
本專案不支持任何真實貨幣賭博 -
No payment or financial systems included
不包含任何支付或金融系统
不包含任何支付或金融系統 -
For educational use only
仅用于学习与研究用途
僅用於學習與研究用途
Any misuse is not the responsibility of the author.
任何滥用行为与作者无关。
任何濫用行為與作者無關。
git clone https://github.com/YOUR_USERNAME/poker-engine.git cd poker-engine
Improve AI strategies | 优化AI策略 | 優化AI策略 Add game analytics | 增加数据分析 | 增加數據分析 Web-based client | Web客户端 | Web客戶端 Performance optimization | 性能优化 | 性能優化 🤝 Contributing | 参与贡献 | 參與貢獻
欢迎提交改进建议。 歡迎提交改進建議。
MIT License
This repository focuses on multiplayer game architecture and technical implementation. 本仓库专注于多人游戏架构与技术实现。 本倉庫專注於多人遊戲架構與技術實現。
如需更深入的架构或技术交流,欢迎专业沟通。 如需更深入的架構或技術交流,歡迎專業交流。 Telegram:@alibabama401; 邮箱:ttpoker733@gmail.com
- Room-based architecture
- Event-driven game flow
- Stateless communication layer
- Scalable matchmaking system
Improve AI strategies | 优化AI策略 Add analytics system | 增加数据分析 Optimize performance | 性能优化 Expand multi-game support | 扩展多游戏支持
This repository focuses on system architecture and technical implementation. 本仓库专注于系统架构与技术实现。
For advanced implementations (scalability, custom backend systems, or production-ready deployments), professional discussions are welcome. 如需更高级的系统实现(高并发、定制后端、生产级部署等),欢迎进行专业交流。






