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A simple endless runner game built with HTML5 Canvas and vanilla JavaScript, where the player flips gravity to dodge pillars. Inspired by "Flappy Bird" and "Dinosaur game".

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prcpham-dev/GhostRun

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GhostRun

🎮 Play the game here → GhostRun on GitHub Pages

A simple endless runner game built with HTML5 Canvas and vanilla JavaScript, where the player flips gravity to dodge pillars. Inspired by "Flappy Bird".

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👻 Gameplay

LittleGhost character

  • Control a little ghost that can flip between the floor and the ceiling.
  • Avoid the pillars that spawn with random gaps.
  • The game speed increases the longer you survive.
  • Your score increases with time and obstacles cleared.
  • Your high score is saved locally in your browser using localStorage.

🕹 Controls

Action Keyboard Mouse / Touch
Flip gravity Space Click / Tap
Pause / Resume P Pause button
Restart R Restart button
  • Press Space after crashing to restart quickly.
  • You can also use the Start / Pause / Restart buttons in the HUD.

⚙️ How It Works

  • Canvas Rendering: Game visuals are drawn on an HTML <canvas>.
  • Game Loop: Uses requestAnimationFrame for smooth updates.
  • Physics:
    • Gravity pulls the player toward the floor or ceiling.
    • Flipping reverses gravity and gives a little bounce.
  • Obstacles:
    • Pillars spawn with a random gap between them.
    • Speed increases over time for added difficulty.
  • HUD:
    • Score and high score displayed in the top-left corner.
    • Game state messages (Paused, Game Over, etc.) shown at the center.

Credits

  • Art & Design: A huge thanks to Tai for creating the LittleGhost character and all of the art assets (HUD, sprites, and visuals) used in this game.
  • Sounds: Generated with sfxr.
  • Inspiration: Gameplay inspired by Flappy Bird, Dinosaur game maybe other games.

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A simple endless runner game built with HTML5 Canvas and vanilla JavaScript, where the player flips gravity to dodge pillars. Inspired by "Flappy Bird" and "Dinosaur game".

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