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Condemned bloodshot 2 Linux #1
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Hey, download the Windows release and copy the file "condemned2recomp_config.toml" to the same directory as the EXE.
Reacted by DarmemosHello there. I learned of this release and decided to give it a shot on Fedora KDE 44. I compiled condemned2recomp with clang v22 and rexglue v0.9.0. As Darmemos pointed out, the game loads and renders the menu fine and seems to render fine in-game but the screen eventually turns black (in my case, it's a few seconds after starting a new game). As suggested, I placed condemnded2recomp_config.toml next to the executable but it hasn't made a difference. Testing was done with an AMD RX 9070 XT running Mesa 26.3.0-devel.
I know that Linux support is untested but I thought to ask a few questions open for others that may know and could contribute to answering:
- For the Linux build, is placing the .toml file next to the executable correct (like the Windows version)?
- The windows build uses DX12 by default. On Linux, it's solely Vulkan. Are there any settings in the .toml to adjust/optimize for Vulkan?
For further experimenting, I tested the windows build via Wine/Proton with the latest build of vkd3d-proton (the DX12->Vulkan translation layer). The game loads and renders but it's much darker, despite increasing the brightness, and it emphasizes the washed out colors that made visibility very difficult.
adding
execute_unclipped_draw_vs_on_cpu = trueto condemned2recomp.toml fixes the black screen issues for me with a rx580 gpu on archlinuxReacted by r2rXadding
execute_unclipped_draw_vs_on_cpu = trueto condemned2recomp.toml fixes the black screen issues for me with a rx580 gpu on archlinuxThat seems to have fixed it. Cheers for the tip!
Reacted by atamax and DarmemosLinux version runs great! Just a few tweaks you could add in the next version possibly 🤔 thank you so much Xenia fps on deck used to be like 30-40 now it’s like 200 gawddamn I love you bro peace ✌️
I have built with cmake and clang and stuff and it runs good for Linux rexglue I am having a issue though it gets in game renders perfectly but when I enter challenges it turns black after I select the enemies and weapons I can still hear audio and enemy is attacking tried to fix it to no avail I am tired as hell I thought I’d put this out there the Linux build does infact almost work sorry if I can’t provide extra information it’s 2am lol if you wanna take this down you can but I am just informing you since it’s untested :( and I really wanted to play on deck