Note that default-odds sources can return multiple rares#403
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Kaleidoscope, Trial, and the other default-odds sources roll each card independently and never touch the pity offset, so two or more rares can show up. Combat rewards can't, since a rolled rare resets the offset and floors the next slot. Added a short, plain note to the rarity page making that explicit, prompted by a report of a rare in both Kaleidoscope rewards (about a 1 in 130 event, not a bug).
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What
Adds a short, plain note to the Card Rarity Odds page making it explicit that default-odds sources can return more than one rare.
Why
Came from a report of a rare in both Kaleidoscope card rewards, which looked like it should be impossible. It is not. Checked Kaleidoscope against the game code: on pickup it hands out two 3-card rewards, and every card rolls its rarity independently at default odds (
RollWithBaseOdds, ~3% rare) with no pity offset. So multiple rares are by design, a rare in both rewards lands around 1 in 130.Combat rewards behave differently because a rolled rare resets the offset and floors the next slot's rare chance to ~0%. The page already listed Kaleidoscope under default odds but never spelled out that this removes the one-rare-per-reward limit, so the note closes that gap.