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Note that default-odds sources can return multiple rares#403

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ptrlrd merged 1 commit into
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docs/kaleidoscope-multi-rare
Jun 3, 2026
Merged

Note that default-odds sources can return multiple rares#403
ptrlrd merged 1 commit into
mainfrom
docs/kaleidoscope-multi-rare

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@ptrlrd ptrlrd commented Jun 3, 2026

What

Adds a short, plain note to the Card Rarity Odds page making it explicit that default-odds sources can return more than one rare.

Why

Came from a report of a rare in both Kaleidoscope card rewards, which looked like it should be impossible. It is not. Checked Kaleidoscope against the game code: on pickup it hands out two 3-card rewards, and every card rolls its rarity independently at default odds (RollWithBaseOdds, ~3% rare) with no pity offset. So multiple rares are by design, a rare in both rewards lands around 1 in 130.

Combat rewards behave differently because a rolled rare resets the offset and floors the next slot's rare chance to ~0%. The page already listed Kaleidoscope under default odds but never spelled out that this removes the one-rare-per-reward limit, so the note closes that gap.

Kaleidoscope, Trial, and the other default-odds sources roll each card
independently and never touch the pity offset, so two or more rares can
show up. Combat rewards can't, since a rolled rare resets the offset and
floors the next slot. Added a short, plain note to the rarity page making
that explicit, prompted by a report of a rare in both Kaleidoscope
rewards (about a 1 in 130 event, not a bug).
@ptrlrd ptrlrd merged commit 3ad8071 into main Jun 3, 2026
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