⚡ Bolt: Optimize phase loops and components#755
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- Wrap phase iteration inside `ProgressDashboard` and `Home` into `useMemo` hooks (returning `phaseProgressData` and `phaseCardsData`), preventing repetitive `O(N*M)` computations like `completedSet.has()` on every state/preference change. - Refactor `resolveChallengeCandidates` in `gamificationStore.ts` to iterate natively over `getAllLessons()` instead of using an `O(N)` `getAllPhases().flatMap` iteration pattern. - Fix array indexing as component keys inside the `Exercises` page grid by replacing `idx` with `ex.day-ex.title`. Co-authored-by: saint2706 <45678566+saint2706@users.noreply.github.com>
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- Wrap phase iteration inside `ProgressDashboard` and `Home` into `useMemo` hooks (returning `phaseProgressData` and `phaseCardsData`), preventing repetitive `O(N*M)` computations like `completedSet.has()` on every state/preference change. - Refactor `resolveChallengeCandidates` in `gamificationStore.ts` to iterate natively over `getAllLessons()` instead of using an `O(N)` `getAllPhases().flatMap` iteration pattern. - Fix array indexing as component keys inside the `Exercises` page grid by replacing `idx` with `ex.day-ex.title`. Co-authored-by: saint2706 <45678566+saint2706@users.noreply.github.com>
This change implements performance optimizations specifically targeting frontend render cycles where
getLessonsByPhasewas being recalculated continuously during layout renders, and replaces anO(N)nested phase map structure with a cleaner flat map structure ingamificationStore.PR created automatically by Jules for task 12859232043047124396 started by @saint2706