Option to disable main fireball when ship is destroyed #7179
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Add a boolean option to get rid of the main fireball when a ship blows up, to provide the ability to more easily avoid redundancy with the $Ship Death Effect that spawns at the same time. In all other cases, when I added particle hooks for ship explosion effects, I arranged it so that the relevant fireballs would be disabled if a valid particle effect was present; however, the $Ship Death Effect predated me and didn't have that behavior, so I couldn't add it.
I wish I could have handled this more cleanly, but I think this is the best option. I considered trying to do something with the $Explosion Animations field, but the list of animations defined there is multipurpose.