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Automated testing #24

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@Techie-Pi

An interesting thing to add will be automated testing using something similar to Github Actions to make sure changes to the script don't break the builds.

We could use a simple workflow just to build the examples of the project and test them (example). Or we could go a step forward and write tests and use something like game-ci/unity-test-runner (example) for the script, although I don't have experience writing tests with Unity.

The only requirement to do this is to create a new Unity account, download the personal license and add it to the secrets of the repo (so that Unity could be downloaded and thus build the project).

If @shamsdev approves this idea, we should wait until the PR that supersedes #20 is merged to prevent more problems merging it

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