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Shiny MAUI Shell

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Make .NET MAUI Shell shinier with ViewModel lifecycle management, navigation services, and source generation to remove boilerplate, reduce errors, and make your app testable.

Inspired by Prism Library by Dan Siegel and Brian Lagunas.

Full Documentation


Features

🧭 Navigation — INavigator

Capability Description
Route-based NavigateTo("Detail", ("Id", "123"))
ViewModel-based NavigateTo<DetailViewModel>(vm => vm.Id = "123")
Source-generated NavigateToDetail("123") — zero guesswork
GoBack Single page, multi-page GoBack(3), or PopToRoot()
SetRoot SetRoot<DashboardViewModel>() — reset the navigation stack
Shell switching SwitchShell(new MainShell()) or SwitchShell<TShell>() via DI

💬 Dialogs — IDialogs

Method Returns
Alert(title, message) Task
Confirm(title, message) Task<bool>
Prompt(title, message) Task<string?>
ActionSheet(title, cancel, destructive, ...buttons) Task<string>

Thread-safe — dispatches to UI thread automatically. Inject separately from INavigator for clean separation of concerns.

📡 Navigation Events

Event Fires Key Properties
Navigating Before navigation FromUri · FromViewModel · ToUri · NavigationType · Parameters
Navigated After page resolves ToUri · ToViewModel · NavigationType · Parameters

NavigationType: Push · SetRoot · GoBack · PopToRoot · SwitchShell

♻️ ViewModel Lifecycle

Interface Method Purpose
IPageLifecycleAware OnAppearing() / OnDisappearing() Page visibility hooks
INavigationConfirmation Task<bool> CanNavigate() Guard navigation (unsaved changes, etc.)
INavigationAware OnNavigatingFrom(params) Mutate parameters before leaving
IQueryAttributable ApplyQueryAttributes(params) Receive navigation parameters
IDisposable Dispose() Cleanup when page leaves the stack

⚡ Source Generation

Generated File What It Does
Routes.g.cs Static route constants — Routes.Detail
NavigationExtensions.g.cs Typed methods — NavigateToDetail(id, page)
NavigationBuilderExtensions.g.cs One-line DI — AddGeneratedMaps()

Invalid route names produce SHINY001 compiler errors. Disable individual outputs via MSBuild properties.

✅ Zero Ceremony

  • Works with your existing AppShell.xaml — no special subclass required
  • Page–ViewModel mapping with automatic BindingContext assignment
  • Drop-in [ShellMap] attribute replaces manual route registration

Getting Started

1. Install

dotnet add package Shiny.Maui.Shell

2. Configure MauiProgram.cs

With source generation (recommended):

builder
    .UseMauiApp<App>()
    .UseShinyShell(x => x.AddGeneratedMaps());

Manual registration:

builder
    .UseMauiApp<App>()
    .UseShinyShell(x => x
        .Add<MainPage, MainViewModel>(registerRoute: false) // pages in AppShell.xaml
        .Add<DetailPage, DetailViewModel>("Detail")
        .Add<SettingsPage, SettingsViewModel>("Settings")
    );

Note

The default MAUI AppShell.xaml does not need any modification to work with this library. Pages defined in AppShell.xaml should use registerRoute: false.

3. Navigate

Inject INavigator into your ViewModels:

public class MyViewModel(INavigator navigator)
{
    // Route-based navigation with args
    await navigator.NavigateTo("Detail", ("ItemId", "123"));

    // ViewModel-based navigation with strongly-typed configuration
    await navigator.NavigateTo<DetailViewModel>(vm => vm.ItemId = "123");

    // Source-generated strongly-typed method (preferred)
    await navigator.NavigateToDetail("123");

    // Go back with result
    await navigator.GoBack(("Result", selectedItem));

    // Go back multiple pages
    await navigator.GoBack(2);

    // Pop to root
    await navigator.PopToRoot();

    // Replace root page
    await navigator.SetRoot<DashboardViewModel>();

    // Switch to a different Shell instance
    await navigator.SwitchShell(new MainAppShell());

    // Switch to a Shell resolved from DI
    await navigator.SwitchShell<MainAppShell>();
}

Note

If you're setting arguments on the ViewModel navigation, you should make them observable if they are bound on the Page.

4. Dialogs

Inject IDialogs for user-facing dialogs:

public class MyViewModel(IDialogs dialogs)
{
    // Alert
    await dialogs.Alert("Error", "Something went wrong");

    // Confirm
    if (await dialogs.Confirm("Delete?", "Are you sure?"))
    {
        // delete
    }

    // Prompt for text input
    var name = await dialogs.Prompt("Name", "Enter your name", placeholder: "John Doe");
    if (name != null)
    {
        // user entered a value
    }

    // Action sheet
    var choice = await dialogs.ActionSheet("Options", "Cancel", "Delete", "Edit", "Share");
}

Navigation Events

Subscribe to Navigating and Navigated on INavigator for cross-cutting concerns like logging or analytics:

public class NavigationLogger(
    ILogger<NavigationLogger> logger,
    INavigator navigator
) : IMauiInitializeService
{
    public void Initialize(IServiceProvider services)
    {
        navigator.Navigating += (_, args) =>
            logger.LogInformation("Navigating from '{From}' to '{To}' ({Type})",
                args.FromUri, args.ToUri, args.NavigationType);

        navigator.Navigated += (_, args) =>
            logger.LogInformation("Navigated to '{To}' - ViewModel: {VM} ({Type})",
                args.ToUri, args.ToViewModel?.GetType().Name, args.NavigationType);
    }
}

// Register in MauiProgram.cs
builder.Services.AddSingleton<IMauiInitializeService, NavigationLogger>();

ViewModel Lifecycle

Implement these interfaces on your ViewModels as needed. Works just like Prism Library.

[ShellMap<DetailPage>("Detail")]
public partial class DetailViewModel(INavigator navigator, IDialogs dialogs) : ObservableObject,
    IQueryAttributable,
    IPageLifecycleAware,
    INavigationConfirmation,
    IDisposable
{
    [ShellProperty]
    [ObservableProperty]
    string itemId;

    public void ApplyQueryAttributes(IDictionary<string, object> query)
    {
        if (query.TryGetValue(nameof(ItemId), out var id))
            ItemId = id?.ToString();
    }

    public void OnAppearing() { /* load data */ }
    public void OnDisappearing() { /* pause */ }

    public async Task<bool> CanNavigate()
    {
        if (!hasUnsavedChanges) return true;
        return await dialogs.Confirm("Unsaved Changes", "Discard changes?");
    }

    public void Dispose() { /* cleanup */ }
}

Source Generation

Decorate your ViewModels with [ShellMap] and [ShellProperty] to eliminate boilerplate:

Input:

[ShellMap<DetailPage>("Detail")]
public partial class DetailViewModel : ObservableObject
{
    [ShellProperty]
    public string ItemId { get; set; }

    [ShellProperty(required: false)]
    public int Page { get; set; }
}

Generated output:

// Routes.g.cs — constant name matches the route parameter
public static class Routes
{
    public const string Detail = "Detail";
}

// NavigationExtensions.g.cs — method name matches the route parameter
public static class NavigationExtensions
{
    public static Task NavigateToDetail(this INavigator navigator, string itemId, int page = default)
    {
        return navigator.NavigateTo<DetailViewModel>(x =>
        {
            x.ItemId = itemId;
            x.Page = page;
        });
    }
}

// NavigationBuilderExtensions.g.cs — uses string literals (not Routes.*)
public static class NavigationBuilderExtensions
{
    public static ShinyAppBuilder AddGeneratedMaps(this ShinyAppBuilder builder)
    {
        builder.Add<DetailPage, DetailViewModel>("Detail");
        return builder;
    }
}

Then use it:

// MauiProgram.cs - one line to register everything
builder.UseShinyShell(x => x.AddGeneratedMaps());

// Navigate with generated extension methods - no guesswork
await navigator.NavigateToDetail("123", page: 2);

Route Naming

The route parameter in [ShellMap] drives the generated constant and method names. It must be a valid C# identifier — invalid names produce a SHINY001 compiler error.

// Route drives the constant and method name
[ShellMap<HomePage>("Dashboard")]
// → Routes.Dashboard = "Dashboard"
// → NavigateToDashboard(...)

// No route — falls back to page type name without "Page" suffix
[ShellMap<HomePage>]
// → Routes.Home = "HomePage"
// → NavigateToHome(...)

Configuring Source Generation

Disable individual generated files via MSBuild properties:

<PropertyGroup>
    <!-- Disable Routes.g.cs -->
    <ShinyMauiShell_GenerateRouteConstants>false</ShinyMauiShell_GenerateRouteConstants>

    <!-- Disable NavigationExtensions.g.cs -->
    <ShinyMauiShell_GenerateNavExtensions>false</ShinyMauiShell_GenerateNavExtensions>
</PropertyGroup>

NavigationBuilderExtensions.g.cs (AddGeneratedMaps()) is always generated — even when no [ShellMap] attributes exist yet — so you can wire up MauiProgram.cs immediately.

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