A real-time 2D fluid simulator with GPU acceleration, interactive controls, and multiple compute backends.
C++20 · CMake · raylib · OpenGL Compute · CUDA
Important
This project is currently under active development.
The simulation, controls, architecture, GPU backends, benchmarks, and documentation are still evolving. Features may change, performance results should not be considered final, and pre-v1.0 builds are intended primarily for development and experimentation.
A stable Windows release, reproducible CPU / OpenGL Compute / CUDA benchmarks, and complete documentation will be published with v1.0.0.
