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Calling unconditional gamestate changes during a redraw routine causes unnecessary CPU load. This issue was addressed by Jan Dvorak earlier, but not completely.
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Hi Jan.
Thanks for writing this game.
Please consider pulling this tiny patch, randomizing ship names. I created a list of ship names inspired by famous incidents. Improving educational value of the game :-).
I also created a .gitignore file.
More to come (depending on your reaction).
Cheers,
Roman