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Add engine reference docs for SFML3 and Raylib #78
Godot, Unity, and Unreal have full engine reference sets in docs/engine-reference/ (VERSION.md, breaking-changes.md, deprecated-apis.md, current-best-practices.md, modules/). SFML3 and Raylib — despite having engine modules and specialist agents — have zero engine reference docs.
This creates an uneven experience: SFML3/Raylib users get specialist agents but no version-pinned API reference to validate decisions against.
Tasks
Create docs/engine-reference/sfml3/ with VERSION.md, breaking-changes.md, deprecated-apis.md, current-best-practices.md
Create docs/engine-reference/raylib/ with same structure
Pin SFML3 and Raylib versions in AGENTS.md engine configuration
Update /setup-engine skill to handle SFML3/Raylib reference loading
Affected Files
docs/engine-reference/sfml3/ (new directory + 4+ files)
docs/engine-reference/raylib/ (new directory + 4+ files)
AGENTS.md
.agents/skills/setup-engine/SKILL.md
Identified during comprehensive framework review on 2026-07-21
Activity
docs: add engine reference docs for SFML3 and Raylib (#78)
docs: add engine reference docs for SFML3 and Raylib (striderZA#85)