┌─ swayam@kairo ───────────────────────────────────────────────────────┐
│ role systems builder / graphics engineer / writer │
│ current Kairo engine ecosystem · Vulkan · physics · ray tracing │
│ stack C++23 · CMake · Vulkan · Metal · Rust · Python · React │
│ mode foundation first, then tools, then worlds │
└─────────────────────────────────────────────────────────────────────┘
I am a B.Tech Computer Science graduate building at the boundary of systems engineering and visual craft. My work spans C++ engine foundations, rendering, geometry, physics, emulation, AI infrastructure, security tooling, Blender environments, games, research, and long-form writing.
My main engineering direction is Kairo: a modular 3D engine ecosystem built upward from mathematics, SIMD, geometry, spatial structures, physics and rendering toward ECS, assets, reflection, an editor, and complete game-runtime tooling.
- Current focus: C++23, Vulkan, real-time rendering, engine architecture, ray tracing, and physics.
- Also building: AI/security systems, ML infrastructure, desktop tools, and product-grade web applications.
- Creative practice: Blender, cinematography, fiction, visual worldbuilding, and philosophical writing.
- Open to: graphics, engine, tooling, research-engineering, and selective freelance work.
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| Project | What it is | Core stack |
|---|---|---|
| Sentinel | LLM security gateway with PII redaction, prompt sanitization, policy enforcement, provider adapters, and audit trails | Go · Security · LLM infrastructure |
| ReliQuary | Content-addressed artifact store for experiment lineage, metadata, and reproducible model retrieval | Rust · ML infrastructure |
| BentoML Recreation | Inference-serving benchmark focused on throughput, latency, MFU, and power telemetry | Python · GPU inference · MLOps |
| SME Finance Hub | Finance platform for Indian SMEs with GST, reporting, reconciliation, offline workflows, and local AI | TypeScript · React · Supabase · Tauri |
| NES Emulator | 6502 CPU, PPU, memory and controller emulation experiments | C++ · Emulation · Graphics |
| Vulkax / Reality Probe | Completed counterfactual physical-verification research system for captured worlds: detects deceptive repairs that improve observational fit while degrading unseen physical behavior, using mechanism-selective probes, frozen evidence gates, and fail-closed unresolved decisions | C++20 · Vulkan · Metal · Physics Research |
| MAVEB / Repair What Matters | Completed persistent-world revision research system built around Criticality-Bounded Revision Cones (CBRC): certifies bounded local recomputation against explicit output-error tolerances, with exact/analytic dependencies, automatic full-rebuild fallback, trained-3DGS validation, and reproducible evidence | C++23 · Metal · 3DGS · Systems Research |
Memory Retrieval Cue: A Framework for Preserving and Enhancing Memory for the Future
Cureus Journal of Computer Science, 2025
EEG-based cognitive-AI research exploring a hybrid CNN + LSTM pipeline for memory-recall prediction.
A long-form philosophical book about identity, denial, discipline, self-deception, and the stories people construct to survive themselves.
The panels below are generated inside this repository from GitHub's API. They do not depend on public statistics-card servers.
Alongside code, I build visual worlds and narrative systems through Blender, photography, cinematography, game design, and fiction. Studies include environment work, industrial props, architecture blockouts, materials, lighting, and visual archives.
engine → rules of a world
render → light inside that world
story → meaning assigned to it
editor → a way for someone else to build there



