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Commit Validation
Commit Validation
#93:
Manually run by
themuffinator
2h 40m 19s
main
main
2h 40m 19s
View workflow file
Stop compositing a special effect on frames that did not request it
Commit Validation
#92:
Pull request
#178
opened by
jm2
1h 43m 59s
jm2:fix/rvspecial-stale-effect-state
jm2:fix/rvspecial-stale-effect-state
1h 43m 59s
View #178
View workflow file
Submit an open Vulkan upload batch before releasing deferred destroys
Commit Validation
#91:
Pull request
#177
opened by
jm2
5h 31m 7s
jm2:fix/vk-open-upload-batch-destroy
jm2:fix/vk-open-upload-batch-destroy
5h 31m 7s
View #177
View workflow file
Refresh glConfig window and UI viewport sizes when the GL context is set up
Commit Validation
#90:
Pull request
#176
opened by
jm2
5h 31m 5s
jm2:fix/ttf-glconfig-window-dims
jm2:fix/ttf-glconfig-window-dims
5h 31m 5s
View #176
View workflow file
Fix font rendering race condition and menu text loss across video settings and restarts
Commit Validation
#89:
Pull request
#174
opened by
jm2
1d 20h 28m 58s
jm2:fix/font-rendering-vid-restart
jm2:fix/font-rendering-vid-restart
1d 20h 28m 58s
View #174
View workflow file
Fix macOS and high-DPI menu cursor boundaries and sticking
Commit Validation
#88:
Pull request
#173
opened by
jm2
Action required
jm2:fix/macos-mouse-and-cursor-boundary
jm2:fix/macos-mouse-and-cursor-boundary
Action required
View #173
View workflow file
Prevent leaked menu soft-focus blur from rendering during live gameplay
Commit Validation
#87:
Pull request
#172
opened by
jm2
2d 0h 16m 22s
jm2:fix/join-soft-focus-leak
jm2:fix/join-soft-focus-leak
2d 0h 16m 22s
View #172
View workflow file
Commit Validation
Commit Validation
#86:
Manually run by
themuffinator
56m 12s
main
main
56m 12s
View workflow file
Keep heat haze when multisampling is enabled on the Vulkan backend
Commit Validation
#85:
Pull request
#166
opened by
rebelancap
46m 41s
rebelancap:vk-resolve-multisampled-capture
rebelancap:vk-resolve-multisampled-capture
46m 41s
View #166
View workflow file
Allow com_maxfps values up to 1000 in the console
Commit Validation
#84:
Pull request
#165
synchronize by
akacross
1h 2m 45s
akacross:fix/com-maxfps-upper-bound
akacross:fix/com-maxfps-upper-bound
1h 2m 45s
View #165
View workflow file
Allow com_maxfps values up to 1000 in the console
Commit Validation
#83:
Pull request
#165
synchronize by
akacross
2d 5h 36m 7s
akacross:fix/com-maxfps-upper-bound
akacross:fix/com-maxfps-upper-bound
2d 5h 36m 7s
View #165
View workflow file
Allow com_maxfps values up to 1000 in the console
Commit Validation
#82:
Pull request
#165
synchronize by
akacross
2d 5h 49m 25s
akacross:fix/com-maxfps-upper-bound
akacross:fix/com-maxfps-upper-bound
2d 5h 49m 25s
View #165
View workflow file
Allow com_maxfps values up to 1000 in the console
Commit Validation
#81:
Pull request
#165
opened by
akacross
2d 6h 29m 2s
akacross:fix/com-maxfps-upper-bound
akacross:fix/com-maxfps-upper-bound
2d 6h 29m 2s
View #165
View workflow file
Update third-party dependencies to their latest stable releases
Commit Validation
#80:
Pull request
#163
opened by
themuffinator
55m 54s
deps/refresh-2026-09
deps/refresh-2026-09
55m 54s
View #163
View workflow file
Fix macOS release OpenAL dependency audit
Commit Validation
#79:
Pull request
#155
opened by
themuffinator
2m 19s
codex/fix-macos-release-openal-validation
codex/fix-macos-release-openal-validation
2m 19s
View #155
View workflow file
Prepare openQ4 0.13.0 release notes
Commit Validation
#78:
Pull request
#154
opened by
themuffinator
2m 8s
codex/release-0.13.0-draft
codex/release-0.13.0-draft
2m 8s
View #154
View workflow file
Fix animated trace joint surface mapping
Commit Validation
#77:
Pull request
#153
opened by
themuffinator
56m 58s
codex/fix-nearest-joint-surface-mapping
codex/fix-nearest-joint-surface-mapping
56m 58s
View #153
View workflow file
Fix controller menu focus and expose light-grid preloading
Commit Validation
#76:
Pull request
#152
opened by
themuffinator
54m 52s
codex/community-input-lightgrid
codex/community-input-lightgrid
54m 52s
View #152
View workflow file
Stop a client authoring the clock its own shots are judged against
Commit Validation
#75:
Pull request
#150
opened by
themuffinator
55m 36s
claude/mp-lag-compensation-engine
claude/mp-lag-compensation-engine
55m 36s
View #150
View workflow file
Give multiplayer a compact join card in Quake 4's own style, over a softened map
Commit Validation
#74:
Pull request
#149
synchronize by
themuffinator
55m 3s
claude/mp-join-menu-redesign-2db92e
claude/mp-join-menu-redesign-2db92e
55m 3s
View #149
View workflow file
Give multiplayer a compact join card in Quake 4's own style, over a softened map
Commit Validation
#73:
Pull request
#149
opened by
themuffinator
2m 30s
claude/mp-join-menu-redesign-2db92e
claude/mp-join-menu-redesign-2db92e
2m 30s
View #149
View workflow file
Classic Quake II/III dynamic lights for muzzle flashes, bright projectiles and explosions
Commit Validation
#72:
Pull request
#148
synchronize by
themuffinator
53m 37s
claude/idtech-dlights-effects-f06985
claude/idtech-dlights-effects-f06985
53m 37s
View #148
View workflow file
Classic Quake II/III dynamic lights for muzzle flashes, bright projectiles and explosions
Commit Validation
#71:
Pull request
#148
opened by
themuffinator
2m 31s
claude/idtech-dlights-effects-f06985
claude/idtech-dlights-effects-f06985
2m 31s
View #148
View workflow file
Level-load optimization, retail font parity, honest savegame compatibility, and soft particles by default
Commit Validation
#70:
Pull request
#147
opened by
themuffinator
2m 56s
codex/idtech5-modernization-plan
codex/idtech5-modernization-plan
2m 56s
View #147
View workflow file
Enhance time management and weapon wheel integration
Commit Validation
#69:
Pull request
#143
opened by
themuffinator
56m 18s
main
main
56m 18s
View #143
View workflow file
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