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OpenPigeon

OpenPigeon

Integrate GamePigeon iMessage games into your app in a few lines of TypeScript.

Read the board as plain data. Send moves as a URL. Works over Linq & Photon — no AI, no SQLite, no Mac.

license npm node typescript dependencies games byte-exact PRs


8-Ball rendering natively in iMessage
8-Ball — sent via API, rendered natively by GamePigeon
Cup Pong rendering natively in iMessage
Cup Pong — the recipient's own GamePigeon draws the board
Real device. Invites are sent through OpenPigeon and render natively — no attached image (Linq ships liveLayoutInfo).

Why

GamePigeon is a black box: games ride iMessage as encrypted imessage_app balloons. OpenPigeon reverse-engineers that wire format so your bot can understand a game and respond to it — turning an opaque balloon into a plain object and back:

import * as op from "openpigeon";

const m = op.read(url);          // decode any GamePigeon URL
m.game;                          // "connect4"
m.turn;                          // 2  (whose turn is next)
m.state;                         // { grid: [...], move: {...} }  ← the board, as data

const reply = m.reply({ botId: "MY-ID", state: m.state });   // your move → a URL
op.invite("sea_battle");         // start a fresh game → { url, id }

No cipher, no percent-encoding, no MSMessage plumbing — the SDK handles all of it.

npm install openpigeon

Receive — from a webhook/stream, never SQLite

Linq (webhook)Photon (stream)
import express from "express";
import * as op from "openpigeon";

const linq = new op.Linq({
  token: process.env.LINQ_TOKEN!,
  fromNumber: "+1...",
});

app.post("/webhook", async (req, res) => {
  res.sendStatus(200);
  const inb = op.fromWebhook(req.body);
  if (!inb || inb.move.isInvite) return;
  const m = inb.move;
  // your move logic here
  const url = m.reply({ botId: BOT, state: m.state });
  await linq.send(url, {
    to: inb.replyTo!, chatId: inb.chatId ?? undefined,
  });
});
import { customizedMiniApp } from "spectrum-ts/providers/imessage";
import * as op from "openpigeon";

for await (const [space, message] of app.messages) {
  const inb = op.fromPhotonMessage(message);
  if (!inb || inb.move.isInvite) continue;
  const m = inb.move;
  // your move logic here
  const url = m.reply({
    botId: BOT, state: m.state, https: true, // https carrier
  });
  await space.send(
    customizedMiniApp(op.Photon.balloon(url)),
  );
}

Full examples: examples/linq-express-bot.ts · examples/photon-bot.ts · examples/quickstart.ts

See the board

import { render } from "openpigeon/games/connect4";
console.log(render(op.read(url).state));
//  . . O X X X O
//  . . X O . . .
//  . . . . . . .

Supported games

All 11 decode to a documented state and round-trip byte-exact against real captured messages.

game game= token(s) state in what you can read
🎱 pool (8-Ball) pool · pool2 · pool3 replay shot (aim/power/spin) + every ball {x,y,rot,alpha,num,v…,pocketed}
🎯 darts darts replay countdown scores + throws {x,y,points,segment,mult,ring}
mini_golf golf replay per-hole stroke log {power,angle} (+ opponent's)
🔴 connect4 connect replay 7×6 board grid + {col,row,player} + render()
🏹 archery archery replay round state + throws {player,x,y,z}
🏀 basketball basketball replay ×4 shots {t,arc,spin,made} across rounds
🥤 cup_pong beer replay cups standing per side + throw records
🚢 sea_battle sea envelope+replay size, ships {pos,hits,rot}, shot grid, last shot
🔤 word_hunt hunt envelope letter grid, per-player score + found words
🔀 anagrams anagrams envelope letter pool, per-player score + found words
🧩 wordbites wordbites envelope tile pieces, per-player score + found words

Per-game state shapes → docs/GAMES.md · adding a game is one file → src/games/pool.ts.

Supported providers

provider send receive notes
Linq ✅ balloon + text message.received webhook pure-TS end to end; native render (liveLayoutInfo)
Photon ✅ via spectrum-ts ✅ gRPC message stream one process, no bridge; moves ride an https carrier

🚫 What OpenPigeon does not do

  • No AI / no move selection. It reads and writes state; you decide moves. Not a game engine, runs no physics.
  • Doesn't play games for you. readreply is a codec, not an opponent.
  • No real-time "Play Now" online mode. That's a live PlayerIO socket, not an iMessage payload — only turn-based games ride the pipe.
  • No SQLite / chat.db scraping. By design — you receive from your provider's webhook/stream; no Mac required.
  • Decode-correct, not byte-identical to a captured message — a rebuilt URL always decrypts to identical bytes (what the recipient parses), but the app's outer escaping is content-dependent and not reproduced verbatim.
  • A few field semantics are inferred (flagged in each module): cup_pong trajectory samples kept as opaque tokens; darts bull (25/50) is a best guess; some state tuples are positional. The encodings are exact and reversible.
  • Photon sending happens in Node, through spectrum-ts (a gRPC SDK). OpenPigeon gives you the customizedMiniApp(...) args, not the socket.
  • You bring the account + host (a Linq/Photon account; a public webhook endpoint for Linq). Add Linq HMAC signature verification before exposing a webhook publicly.
  • Not affiliated with GamePigeon. Independent, interoperable reimplementation from static analysis; ships no GamePigeon code or assets.

How it works

Full reverse-engineered protocol — balloon identity, the length-seeded anagram cipher, the state envelope, the turn rule — in docs/PROTOCOL.md.

Adding a game

One file in src/games/. Copy pool.ts: export parse(replay, env) → state, build(state, env) → replay, and register({...}).

Develop

npm test                # codecs (byte-exact vs real captures) + receive paths
node examples/quickstart.ts
npm run build           # tsc → dist/

Node ≥ 22 (runs .ts directly via type-stripping; builds with tsc 5.7+).

License

MIT — © 2026 time-attack. See LICENSE.

You're free to use, modify, and redistribute OpenPigeon in your own projects, including commercially — but you must keep the copyright and license notice (i.e., credit the author). The MIT license requires the notice above to be included in all copies or substantial portions of the software.

"GamePigeon" is a trademark of its owner; this project is not affiliated with or endorsed by them.

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Integrate GamePigeon iMessage games into your app. Read the board as data, send moves as a URL. 11 games, Linq + Photon, zero deps. No AI, no SQLite.

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