feat: contour elevation shading and project card thumbnails - #28
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Blend a faint monochrome fill from the terrain height field into the contour shader so higher ground reads slightly denser, keeping the lines as the sharper focal layer.
Card and half-width tile media were being cropped from full story/visual assets at runtime, so this adds pre-sized thumb-card/thumb-half webp renditions per project and a getProjectMainThumb accessor that the works index, design specimen, and project card now read instead of getProjectMainAsset.
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Summary
getProjectMainThumbaccessor, wired into the works index, design specimen, and project card.Test plan
pnpm lint:check/pnpm type:check/pnpm build(ran via pre-push hook)/designand/worksagainst Figma at desktop and mobile widths