Skip to content

feat: contour elevation shading and project card thumbnails - #28

Merged
tkodev merged 2 commits into
mainfrom
feat/contour-elevation-shading
Jul 27, 2026
Merged

feat: contour elevation shading and project card thumbnails#28
tkodev merged 2 commits into
mainfrom
feat/contour-elevation-shading

Conversation

@tkodev

@tkodev tkodev commented Jul 27, 2026

Copy link
Copy Markdown
Owner

Summary

  • Add a faint elevation-tint fill under the contour shader's lines, based on the terrain height field.
  • Add per-project card/half thumbnail webp renditions and a getProjectMainThumb accessor, wired into the works index, design specimen, and project card.

Test plan

  • pnpm lint:check / pnpm type:check / pnpm build (ran via pre-push hook)
  • Visual check of /design and /works against Figma at desktop and mobile widths

tkodev added 2 commits July 26, 2026 21:15
Blend a faint monochrome fill from the terrain height field into the
contour shader so higher ground reads slightly denser, keeping the
lines as the sharper focal layer.
Card and half-width tile media were being cropped from full story/visual
assets at runtime, so this adds pre-sized thumb-card/thumb-half webp
renditions per project and a getProjectMainThumb accessor that the
works index, design specimen, and project card now read instead of
getProjectMainAsset.
@vercel

vercel Bot commented Jul 27, 2026

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Actions Updated (UTC)
tkodev-web-v5 Ready Ready Preview, Comment Jul 27, 2026 1:17am

@tkodev
tkodev merged commit 7307e6d into main Jul 27, 2026
3 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant