Julia package for ecosystem simulation
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Updated
Jul 26, 2026 - Julia
Julia package for ecosystem simulation
An ecosystem on browser
Rust Powered Terminal Artificial Life SIM
A simulation of the boids flocking algorithm combined with a simple ecosystem that uses quadtree (Written in java)
Authors' implementation of the article "DeadWood: Including Disturbance and Decay in the Depiction of Digital Nature", TOG and SIGGRAPH 2024
A low-poly ecosystem simulator featuring real-time dynamic terrain, GPU-accelerated water flow, resource management, and local LLM integration for AI entity behavior. Built with React, Three.js, and Web-LLM.
The Improved version of PyLife (now with AI)
Bring Your Own Model ecosystem engine — define a world in JSON, plug in your ML, watch ecology emerge.
A VGA-style browser observatory for emergent fish ecology. Watch autonomous fish navigate currents, shelter, food pressure, and seeded habitats inside a bounded tank.
This is the type of futuristic self growth ecosystem that produces and consumes products that allow no external dependencies especially money and human labor. This can lead to futuristic cities that can sustain without external aids, supplies over a long period
Ecosystem simulation web application.
Interactive three-level ecosystem simulation demonstrating systems theory — feedback loops, dynamic equilibrium, nonlinearity, emergence and carrying capacity via predator-prey dynamics.
Ecosystem Simulation based on Evolution of Neural Networks.
Procedural open-world game engine with dynamic biomes and player-driven ecosystem evolution.
An auditable artificial-ecosystem simulation exploring conservative carbon, water, and nitrogen transport, drought response, survival, and reproduction.
An ecosystem simulation in C using Raylib.
Individual-based evolving predator-prey ecosystem simulation — watch species adapt, compete, and co-evolve in real time (C++)
Simulador interactivo de ecosistema presa-depredador basado en el modelo de Lotka-Volterra, que permite visualizar y analizar la dinámica poblacional mediante ecuaciones diferenciales y simulación basada en agentes en tiempo real.
An aplication that simulates a ecossystem, with preys, predators, obstacles, food etc.. Using Java and the processing library. Made in colaboration with Martim Ramos
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