Tool for automatic PS5 executables porting to Linux and Windows
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Updated
Oct 5, 2026 - C++
Tool for automatic PS5 executables porting to Linux and Windows
A native PC port of GoldenEye 007 (N64) and a testbed for multi-agent AI porting a large decompiled C codebase.
Build a macOS app and DMG from your own Windows copy of Quasimorph
AnyPS5 OSX Edition — PS5 executable porting toolkit with native Metal/MetalFX backend, Mach-O relinker output, and a hybrid PS5 + Nintendo Switch (Ryujinx) suite for macOS/Linux/Windows. GPL-2.0.
PS Vita homebrew port/wrapper for Prince of Persia Classic (Android), originally published by Ubisoft for Android,built on soloader-boilerplate.
BMK4 (Braxton · Metal · Kisak · 4): a work-in-progress arm64 iOS port of LWSS's GPL-3.0 KisakCOD Call of Duty 4 decompilation. DXVK's D3D9 frontend proven on physical iPadOS. No game assets.
Measuring how much Unity game code survives IL2CPP: 0.00% of method bodies decompile to compilable C#, vs 93-95% for Mono. Then rebuilding enough of MiSide by hand to run in a browser
Native source port of Cosmo's Cosmic Adventure: Forbidden Planet (Apogee, 1992) for macOS, Linux and Windows. Built from the original game's code, with an emulated EGA, PIT, PC speaker and AdLib — no DOSBox.
Raptor: Call of the Shadows — Amiga Port (68030/68060 & EC/LC, RTG/AGA, AHI/MHI/CAMD/WAVE). Runs on 68060 (FPU/no-FPU) and 68030 (FPU/no-FPU), RTG and AGA, A1200/A4000, PiStorm/Emu68 and WinUAE, using the original PC v1.2 game data.
Pipeline for an Unreal Engine 5 port of The Simpsons: Hit & Run, using a lawful local installation, Rust asset conversion, and a native C++ runtime.
A game launcher for Linux and macOS, for developers who stopped gaming and want to play on the machine they use every day.
RetroArch is a powerful, multi-system emulator for classic and retro games, supporting a wide variety of consoles and platforms. 🎮📺
Native macOS compatibility layer for Windows Steam games with isolated profiles, self-repair and evidence-backed verification.
Xbox 360 Recompilation Runtime and Toolkit
Beginner-friendly Apple Silicon installer for running Windows Steam games through CrossOver from native macOS Steam
Pesquisa e ferramentas próprias para ports Android em handhelds Linux, com catálogo, perfis de compatibilidade e instalação BYO-data.
Technical research documenting the reconstruction of A Short Hike from a legally owned Steam macOS build into a native iOS version using Unity, IL2CPP, ARM64, and Metal. No game assets, binaries, decompiled source, or distributable builds are included.
Kochbuch, um klassische Spiele mit Open-Source-Engines selbst auf die Meta Quest zu portieren – Rezepte, Küchenhilfe (Windows/macOS), Fehlerküche. Keine Spieldaten.
Run Windows games on macOS by dropping the file. Proteus reads the .exe to find what it needs — DirectX, runtimes, gamepad — configures Wine itself, and verifies the game actually runs. No bottles, no winetricks.
Build a self-contained macOS app for a Windows game you own, from a small per-game recipe (Wine, tested fixes, icon, launcher)
To associate your repository with the game-porting topic, visit your repo's landing page and select "manage topics."