Run Valve Hammer (VMF) maps in Godot Engine
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Updated
Mar 23, 2026 - GDScript
Hammer editor is a tool created by valve software in 2004 to creating custom levels for the source 1 games.
Run Valve Hammer (VMF) maps in Godot Engine
Source Engine level converter for Call of Duty.
An editor for Valve's VMF maps. MOVED to https://sr.ht/~niklasm/rathammer/
Enhanced Entity Lump editor for Source games
Hammer from 2007 brought up to 2013 standards, with added features (mirror of a deleted repository)
The assets repository for the Into The Multiverse Portal 2 map series. Assets and other original assets from the original 7z file pablo.emanuel shared, but it has been organized and sorted for proper use. The original 7z file has also been rezipped into a zip file for those who don't have 7-Zip.
Server-side point entity that makes possible to setup the Inputs/Outputs logic in Lua scripts for map entities.
A hammer surf ramp generator in your browser !
A collection of Source Engine maps that I have worked on in my spare time
A reimplementation of the cut Portal 2 testing element, the Schrödinger cube.
HammerAssociate is a utility designed for convenient opening of files with the .vmf extension. The utility is intended for opening Valve Hammer Editor maps, allowing users to quickly and easily launch the corresponding Hammer for the respective game.
A VI-like terminal-based Source engine map editor for Linux
Construction map for Garry's Mod and the Source Engine
Source files of my HL Alyx apartment map on Source Engine 2
A work in progress party board game inspired by similar games of this genre, designed for s&box.
Map for Garry's Mod. Created with Hammer++ Build 8870
Quick converter between real-world units and Hammer Editor units for Source Engine mapping