A digital version of the board game Carcassonne, implemented in Java. This desktop computer game supports up to five players at the same time (shared-screen multiplayer mode).
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Updated
Sep 2, 2026 - Java
A digital version of the board game Carcassonne, implemented in Java. This desktop computer game supports up to five players at the same time (shared-screen multiplayer mode).
Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
TileGameLib is a toolkit containing a pair of software libraries (one for C++, another for C#) for quick and easy development of tile-based, pseudo-8-bit games.
Random greedy pixel pattern generation algorithm
Real-Time CPU Software Rasterizer
Unofficial Qt 5 continuation of Tim Baker’s PZ mapping tools—WorldEd, TileZed, and BuildingEd—with 256/300-cell support, improved Lua APIs, and additional mapping tools. Based on Tim Baker’s original repositories
PTM (Programmable Tile Machine) is a "pseudo-8-bit fantasy computer" that you can program using a built-in programming language called PTML.
⚔️ Classic 2D RPG engine using Phaser 3
Development for the PS Vita platform.
Creme is a widget library that is renderer-independent, non-intrusive and made with C99 (mirror of https://gitlab.com/mobius3/creme)
A .NET library that helps perform a variety of hex-grid functions, such as computing distance, getting directions, and drawing various shapes (rings, circles, lines, asterisks...)
A tactical RPG inspired by the fire emblem franchise
A collection of field-of-view/line-of-sight algorithms designed for tile-based games.
Turn-based tile-based roguelike game based on procedurally generated maps with 2-bit colour style
Advanced prompt engineering system for dynamic compilation, optimization, and swapping of prompt components (tiles) across multiple LLMs. Features IR-based optimization, token-level validation w/ version tracking. Achieves 28.5% token reduction while maintaining 91%+ quality scores.
Full-motion video on a stock Neo Geo AES. An offline baker interns every 16x16 tile into character ROM, so the 68000 player only pushes tile numbers into sprite control blocks. Ten minutes at 59.2 fps with sound in a 158 MB cartridge, verified bit-exact against geolith and MAME
WPF 2D Tile-Based Game with resource gathering mechanics (wood & stone)
A basic python 3 pygame "game" with a player, enemy, play grid, movement locked to grid, key bindings, and basic collision detection. Useful for jump starting any PyGame project.
Odyssey Eden is a 2D pixel art RPG and life simulation game where you manage a tribe in a procedurally generated world. Explore biomes, develop character skills and traits, and guide relationships. With genetics-based character creation, each journey is unique in this evolving survival adventure.
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