Iβve been making games for nearly 20 years; programming, designing, and, generally, doing whatever's possible to create systems and experiences that are capable of more than I thought possible. It's those systems that allow developers to find unexpected interactions, boundless possibilities, and provide players with the agency and freedom to come away with stories and experiences that are truly unique because of their own particular brand of hope, imagination, and chaos they bring along with them.
Games shouldn't just be the stories we write, they should be the stories that unfold from a scenario and toolset we present players. I've dedicated my career to try and constantly push beyond conventional boundaries and it's taken from platform to platform, language to language, across indie PC studios to multiple forms of AAA development to research into rendering solutions and procedural generation and even to finding ways to bring educational game experiences into school cirriculums.
I'm still always trying to find a way to balance work so that I can include whatever I can as a public resource for others to use and, hopefully, that manifests in some really fun ways for others someday.
π I'm based in a tiny town near Lansing, Michigan.
π₯οΈ See my portfolio at Trent Polack's Internet Website.
βοΈ You can contact me through any of the buttons below (I recommend email).
I'm currently working primarily with Unreal Engine 5, Unity, Houdini, Gaea 2, World Creator, and EmberGen to find content workflows that fit neatly into well-designed, well-architected flexible, emergent systems that can all work together to create the basis for truly unique experiences. I could use a few more hours in each day to do so, but in the mean time it's the eternal work/fun/life balancing act, but I'll get there.
π± My GitHub Data
π¦ 2.7 MB Used in GitHub's Storage
π 99 Contributions in the Year 2026
πΌ Opted to Hire
π 48 Public Repositories
π 29 Private Repositories
I'm a Night π¦
π Morning 598 commits βββββββββββββββββββββββββ 13.09 %
π Daytime 1172 commits βββββββββββββββββββββββββ 25.66 %
π Evening 1527 commits βββββββββββββββββββββββββ 33.43 %
π Night 1271 commits βββββββββββββββββββββββββ 27.82 %
π I'm Most Productive on Wednesday
Monday 564 commits βββββββββββββββββββββββββ 12.35 %
Tuesday 767 commits βββββββββββββββββββββββββ 16.79 %
Wednesday 833 commits βββββββββββββββββββββββββ 18.24 %
Thursday 701 commits βββββββββββββββββββββββββ 15.35 %
Friday 635 commits βββββββββββββββββββββββββ 13.90 %
Saturday 454 commits βββββββββββββββββββββββββ 09.94 %
Sunday 614 commits βββββββββββββββββββββββββ 13.44 %
π This Week I Spent My Time On
ποΈ Time Zone: America/New_York
π¬ Programming Languages:
C++ 3 hrs 27 mins βββββββββββββββββββββββββ 83.61 %
Other 34 mins βββββββββββββββββββββββββ 13.70 %
Git Config 6 mins βββββββββββββββββββββββββ 02.59 %
Natjmc 0 secs βββββββββββββββββββββββββ 00.08 %
INI 0 secs βββββββββββββββββββββββββ 00.02 %
π₯ Editors:
Rider 3 hrs 27 mins βββββββββββββββββββββββββ 83.71 %
UnrealEditor 34 mins βββββββββββββββββββββββββ 13.70 %
VS Code 6 mins βββββββββββββββββββββββββ 02.59 %
π±βπ» Projects:
JoyCore 3 hrs 25 mins βββββββββββββββββββββββββ 82.85 %
Unknown Project 34 mins βββββββββββββββββββββββββ 13.70 %
Starward 6 mins βββββββββββββββββββββββββ 02.78 %
UnrealEngine 1 min βββββββββββββββββββββββββ 00.67 %
π» Operating System:
Windows 4 hrs 8 mins βββββββββββββββββββββββββ 100.00 %
I Mostly Code in C++
C++ 16 repos βββββββββββββββββββββββββ 26.67 %
TypeScript 12 repos βββββββββββββββββββββββββ 20.00 %
C# 8 repos βββββββββββββββββββββββββ 13.33 %
ShaderLab 2 repos βββββββββββββββββββββββββ 03.33 %
Less 1 repo βββββββββββββββββββββββββ 01.67 %
Timeline
Last Updated on 21/04/2026 01:54:29 UTC






