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This repo containts examples in SwiftUI of visual effects.

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Ripple Effect

An effect using the Metal Library.

Two examples:

  • Ripple effect applied to a Circle Shape or Image
  • A shower scene with a water drop trigerring a ripple effect through water.

Stripe Effect

Stripe background with an array of colors.

Weather Effects

Four weather shaders built on the Metal Library, each one a reusable modifier that works on any view.

Effect Modifier What it does
Rain .rainEffect(intensity:wind:speed:) Three parallax layers of streaks, sheared by the wind so the slant and the fall direction stay consistent, over a cool overcast grade.
Snow .snowEffect(intensity:wind:speed:) Depth-layered flakes that wobble as they fall — near ones large, fast and out of focus, far ones small, slow and sharp.
Wind .windEffect(strength:direction:streaks:) A gust field that bends the view as it sweeps across, with streaks of moving air drawn only where the air is actually moving.
Sunny .sunshineEffect(origin:warmth:rays:shimmer:) God rays from a movable sun, a warm grade, lens flare, and heat rising off the ground.
Image("photo")
    .rainEffect(intensity: 0.8, wind: 0.3)

Every drop, flake and gust comes from hashing its grid cell rather than from a particle list, so a layer costs the same no matter how full it looks.

WeatherScene shows all four over the same landscape, with a picker to switch between them.

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