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4 changes: 4 additions & 0 deletions .Jules/palette.md
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## 2025-03-23 - Game Key Scrolling
**Learning:** Browsers natively scroll the page when users press Space or Arrow keys. When building a web-based game, this creates a frustrating UX where the game viewport jumps around while playing.
**Action:** Always call `e.preventDefault()` on keydown events for typical game controls ("Space", "ArrowUp", etc.) when the focus is on a game container or the body.

## 2025-03-24 - Screen Reader Game Feedback
**Learning:** Static instructions inside `aria-live` regions force screen readers to unnecessarily repeat the static text every time the dynamic content updates.
**Action:** Extract static text into a separate sibling element or parent container and only apply `aria-live` to the specific node that dynamically updates. Always ensure visible keyboard instructions are provided for custom HTML5 game interfaces.
16 changes: 13 additions & 3 deletions src/views/mario-game.njk
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background: #2ecc71;
}

#score {
#score-container {
position: absolute;
top: 10px;
left: 10px;
color: white;
font-size: 20px;
font-family: Arial;
}

#instructions {
position: absolute;
top: 10px;
right: 10px;
color: white;
font-size: 20px;
font-family: Arial;
}
</style>
</head>

<body>

<div id="game">
<div id="score">Score: 0</div>
<div id="score-container">Score: <span id="score" aria-live="polite" aria-atomic="true">0</span></div>
<div id="instructions">Press Space or Up Arrow to jump</div>
<div id="mario"></div>
<div class="ground"></div>
</div>
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clearInterval(move);
goomba.remove();
score++;
scoreText.innerText = "Score: " + score;
scoreText.innerText = score;
} else {
position -= 6;
goomba.style.left = position + "px";
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