Add our own Patreon integration on API v2 - #59
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Patreon retires API v1 on 7 October, which ends the third-party plugin that grants supporter ranks today. That plugin also never counted gifted memberships, and Discord roles came from Patreon's own bot, which needs a leave and rejoin. The backend now syncs campaign members from Patreon v2, links each patron to a Discord account and Minecraft player, decides one tier per person, and exposes outboxes that the Discord bot and TFMCWeb apply. Any tier Patreon lists as entitled counts, whether paid, gifted or a free trial. Linking is by Patreon OAuth from Discord, the game or the profile page, and patrons who connected Discord on Patreon are linked automatically. A failed sync never removes perks, and a sync that would lower more than a quarter of supporters is held for staff. The profile page gains a Supporter panel. Everything is off unless PATREON_ENABLED=1. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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WalkthroughThis change adds a Patreon v2 integration across the backend and frontend. It includes Patreon API access, OAuth linking, webhook processing, entitlement sync and administration routes, plus profile controls for linking and viewing supporter status. ChangesPatreon v2 integration
Priority: ➖ Normal Estimated code review effort: 5 (Critical) | ~120 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant Browser
participant PatreonRoutes
participant Linking
participant Patreon
participant Database
Browser->>PatreonRoutes: Request link start
PatreonRoutes->>Linking: Create authorisation URL
Linking->>Database: Store hashed OAuth state
PatreonRoutes-->>Browser: Return authorisation URL
Browser->>Patreon: Authorise account
Patreon->>PatreonRoutes: Send callback code and state
PatreonRoutes->>Linking: Finish callback
Linking->>Patreon: Exchange code and retrieve identity
Linking->>Database: Store pending confirmation
Browser->>PatreonRoutes: Confirm or cancel token
PatreonRoutes->>Linking: Process confirmation action
Linking->>Database: Consume token and update link
Merge Risk: ⚪ Minimal · up to No actionable merge-blocking risk was established for this change. The Patreon sync worker does not block the serving event loop during polling. Security Architecture ReviewSecurity architecture risk: 🟡 Moderate · up to Account linking has meaningful identity-binding and one-time confirmation controls. However, the new integration becomes a shared authority for supporter benefits, and credential handling, downstream application, and deployment recovery remain incompletely verified. Retained concerns Security review detailsSecurity Blast Radius
Trust Boundaries and Controls
Resilience and Maintainability Implications
Hardening Proposals
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Inline comments:
Review comments at @backend/src/patreon/linking.py:
- Around line 99-155: Bind each OAuth state created by start_link to the
initiating browser session, then validate that binding in oauth_callback before
calling finish_callback. Reject mismatches before consume_state or
authorization-code exchange, while preserving the existing flow for matching
sessions.
Review comments at @frontend/app/components/profile/SupporterPanel.tsx:
- Around line 93-112: Render actionError in the not_linked branch of
SupporterPanel, near the Connect Patreon controls, so failures from connect()
are visible after the button is re-enabled. Keep the existing error styling and
alert semantics consistent with the panel’s other error display.
Review comments at @frontend/lib/profile/patreon.ts:
- Around line 91-95: Update unlinkPatreon to send an empty JSON body with the
unlink POST request, including the application/json Content-Type, so it
satisfies the backend’s required SubjectBody parameter. Follow the existing
request pattern used by startPatreonLink.
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backend/.env.examplebackend/conftest.pybackend/server.pybackend/src/api/patreon_routes.pybackend/src/api/prod_guard.pybackend/src/patreon/README.mdbackend/src/patreon/__init__.pybackend/src/patreon/client.pybackend/src/patreon/config.pybackend/src/patreon/conftest.pybackend/src/patreon/linking.pybackend/src/patreon/resolver.pybackend/src/patreon/service.pybackend/src/patreon/test_client.pybackend/src/patreon/test_data/campaigns.jsonbackend/src/patreon/test_data/members_page_anonymised.jsonbackend/src/patreon/test_linking.pybackend/src/patreon/test_resolver.pybackend/src/patreon/test_routes.pybackend/src/patreon/test_service.pybackend/src/patreon/tiers.yamlbackend/src/skins/db.pybackend/src/skins/schema.sqlfrontend/app/components/profile/SupporterPanel.tsxfrontend/app/page.tsxfrontend/app/patreon/linked/page.tsxfrontend/app/profile/page.tsxfrontend/lib/profile/patreon.test.tsfrontend/lib/profile/patreon.tsfrontend/lib/profile/patreonLinked.test.tsfrontend/lib/profile/patreonLinked.ts
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Someone could start a link for their own account and send the Patreon consent URL to a paying supporter; if the supporter approved it, the attacker's account received the tier. Two of the three entry points are a Discord command and an in-game command with no browser session to bind to, so the callback now only stores a pending link. The site then names the Patreon account and the Discord or Minecraft account, and nothing is linked until the person confirms. The confirm token travels in the URL fragment so it stays out of access logs. Also fixes the website's disconnect button, which sent no body and was rejected, and shows an error when Connect Patreon fails. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Why
Patreon retires API v1 on 7 October 2026. The third-party PatreonPlugin that grants supporter ranks in game uses v1 and is unmaintained, so ranks stop syncing on that date. It also has two long-standing problems: it never counts gifted memberships, and it links by an email typed into a game command with no verification. Discord roles come from Patreon's own bot, which only applies them after a member leaves and rejoins.
This makes ProvinceSystem the one place that talks to Patreon and decides each supporter's tier. The Discord bot (Drefvelin/tfmc_bot#19) and TFMCWeb (TF-Minecraft/TFMCWeb#29) apply what it decides.
What it does
Sync. A background task polls the campaign's members from Patreon API v2 every 10 minutes, and a webhook refreshes single members within about a minute. Creator tokens are refreshed automatically and persisted, replacing the old manual renewal.
Entitlement. A member's tier is the highest mapped tier Patreon lists in
currently_entitled_tiers. Paid, gifted and free-trial memberships all count. A declined payment keeps the last tier for a 7-day grace period.Linking.
POST /patreon/link/startreturns a Patreon consent link bound to a Discord id or player; the callback reads only the patron's Patreon user id and discards their token. Patrons who connected Discord on Patreon are linked automatically. A link holds a Discord id, a Minecraft UUID, or both, and the existingdiscord_linkstable fills in the missing half.Outboxes. Role changes for the bot and rank changes for the plugin, each acknowledged by id, plus a roster for reconcile. The backend records what it has applied and only ever asks for removal of tiers it granted.
Safety.
PATREON_APPLY=0is a shadow mode that computes and logs but enqueues nothing.Website. A Supporter panel on
/profile(connect, status, disconnect) and a/patreon/linkedresult page that renders only fixed copy chosen by a status code.Staff tools. Lookup, manual link and unlink, resync, unlinked supporters, health, brake release, and a one-off import of the old plugin's links.
Rollout
Everything is behind
PATREON_ENABLED=1; with it unset the routes return 503 and no task starts.PATREON_SUPPRESS_DMS=1is for the one-time migration, so existing supporters having their role re-asserted are not all messaged.New public routes are the OAuth callback and the webhook (HMAC-verified). All others need the staff key, plugin key, or a profile session. Emails are returned only by staff lookup, unlinked and import, and are never logged.
Testing
test_deletion_survives_more_than_999_present_factions, fails onmaintoo and is unrelated.npm testandtsc --noEmitpass.npm run lintcould not be run:next lintis not available in this Next.js version.🤖 Generated with Claude Code