fix: reword player messages in character - #17
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Replace out-of-character wording in gameplay messages (permissions, containers, entities, chunks, plugin tags) with in-world phrasing. Staff commands, usage help and setup errors keep their plain wording. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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WalkthroughThe default world-border warning title changes to “Turn back”. The subtitle changes to “You feel continuing further would be very dangerous...”. Both values are updated in the Java cache and the configuration file. ChangesWorld-border warning text
Priority: ⬇️ Low Estimated code review effort: 1 (Trivial) | ~2 minutes Change: Bug fix Merge Risk: ⚪ Minimal · up to The updated warning copy is consistent across the defaults and bundled configuration. Existing server configurations require the noted deployment update; no merge-blocking risk remains.
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Summary
Rewords player-facing gameplay messages that broke immersion with server terms (permissions, access, containers, entities, chunks, plugin names) so they read in character. Staff and admin commands, usage help and setup errors keep their plain wording. Wording only: no permission checks or message routing change.
The new sentence is the subtitle rather than the title: at title size it is about 1,100 GUI pixels wide and would run off the screen.
Before and after
Colour codes are omitted; the code keeps them.
Subtitle: Turn back
Subtitle: You feel continuing further would be very dangerous...
Live config
Deployed servers keep their own copy of this file, so Dev and Main need a matching edit when this ships:
config.yml:title-warningandsubtitle-warning.Testing
mvn -o verifypasses. This repository has no tests.🤖 Generated with Claude Code