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TMHSDigital
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fix(examples): redesign degenerate-bevel-weld as rugged cases with a …
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#249:
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fix(examples): redesign attribute-domain-shear as striped patio paras…
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fix(examples): redesign custom-normals-shade jerry can and make the t…
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fix(examples): redesign mesh-hygiene-audit as a flanged street valve …
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fix(examples): redesign vse-gamma-cross as sequencer filmstrips on a …
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fix(examples): redesign prop-origin-transform as a street utility ped…
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#244:
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fix(examples): redesign lod-decimate-chain rocket and show LOD densit…
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fix(examples): redesign gltf-skin-roundtrip as a mech scorpion stando…
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fix(examples): rebuild triangulate-tangents buckler as a machined shi…
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fix(examples): redesign car-mirror-symmetry as a smooth-shaded styliz…
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fix(examples): redesign vertex-weight-limit as a painted industrial a…
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fix(examples): redesign sky-texture-sun-elevation hero as a sky-lit o…
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fix(examples): redesign export-preset-axis as a banded radio mast wit…
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fix(examples): restage swatch-grid as a tiered material library with …
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fix(examples): bmesh-gear turned-brass finish replaces moire banding …
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chore(gates): raise the asset-sheet reference bar and commit its rend…
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feat(showcase): add butter-churn (#256)
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#233:
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feat(showcase): add wooden-yoke (#255)
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feat(showcase): add apothecary-shelf (#254)
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#231:
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feat(showcase): add brazier (#253)
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#230:
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feat(showcase): add grain-sacks (#252)
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feat(showcase): add rope-bridge (#251)
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#228:
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fix: water-trough third quality pass; exit-pre-sidecar finding (#250)
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fix: wheelbarrow and gltf-skin-roundtrip quality pass (#249)
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#226:
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fix: terrain-scatter and car-mirror-symmetry quality pass (#248)
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