FIX: [UUM-145509] Simulator Plugin disabling input devices always. - #2457
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FIX: [UUM-145509] Simulator Plugin disabling input devices always.#2457diverges wants to merge 4 commits into
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Fix an issue where the Simulator Window would disable all input devices while open even though the window was not focused. This caused "Game View" to not properly receive input events. - Added a UI foldout with helpbox explaining this behavior. - Used created UIElement to capture the panel `InputSystemPlugin` connects to. - Enable/Disable devices based on SimulatorWindow focus state.
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July 27, 2026 22:39
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💡 Harness Review
The focus-based change is close, but there is still a play-mode transition hole in the new state machine, and the accompanying test coverage does not build as checked in.
Reviewed commit 0047e168
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Codecov ReportAttention: Patch coverage is
@@ Coverage Diff @@
## develop #2457 +/- ##
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+ Coverage 78.95% 78.97% +0.02%
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Files 767 767
Lines 140780 140855 +75
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+ Hits 111147 111235 +88
+ Misses 29633 29620 -13 Flags with carried forward coverage won't be shown. Click here to find out more.
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Description
Fix an issue where the Simulator Window would disable all input devices while open even though the window was not focused. This caused "Game View" to not properly receive input events.
InputSystemPluginconnects to.Screen.Recording.2026-07-22.094016.mp4
Testing status & QA
Manual Testing.
Added automated tests for:
Overall Product Risks
Comments to reviewers
Device simulator related fixes.
Checklist
Before review:
Changed,Fixed,Addedsections.Area_CanDoX,Area_CanDoX_EvenIfYIsTheCase,Area_WhenIDoX_AndYHappens_ThisIsTheResult.During merge:
NEW: ___.FIX: ___.DOCS: ___.CHANGE: ___.RELEASE: 1.1.0-preview.3.