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FIX: [UUM-145509] Simulator Plugin disabling input devices always. #2457
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c40f0ce
FIX: [UUM-145509] Simulator Plugin disabling input devices always.
diverges 0047e16
test: Fix test input cases.
diverges 242f27e
fix: missed check-in
diverges 6f8a9dc
pr: outside of playmode enable devices.
diverges 06e4e95
Merge branch 'develop' into platform/workflows/fix-input-manager-devi…
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| Original file line number | Diff line number | Diff line change |
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@@ -39,6 +39,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. | |
| - Fixed `OnMouseUpAsButton` and `OnMouseUp` being dropped in Play mode when the Game view's focus changes between a press and its release on Unity 6000.5.0a8 and newer. The legacy `SendMouseEvents` pipeline is no longer driven from `InputUpdateType.Editor` updates, which read the editor state buffer (position (0,0), not pressed) and produced a spurious mouse release that cleared the press target. | ||
| - Fixed Input Debugger window's incorrect name. It is now called 'Input Debugger' instead of 'Input Debug' [UUM-137124](https://jira.unity3d.com/browse/UUM-137124). | ||
| - Fixed `PoseControl.isTracked` always returning false when read through non-optimized code paths (e.g. Input Debugger) due to `sizeInBits = 8` causing the value to be normalized as `1/255` instead of `1.0`. | ||
| - Fixed the Device Simulator plugin keeping the real mouse and pen disabled while working in other Editor windows. Conflicting native `Mouse`/`Pen` devices are now only disabled while the Simulator window is focused and re-enabled as soon as focus moves elsewhere [UUM-145509](https://jira.unity3d.com/browse/UUM-145509). | ||
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Collaborator
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make sure this is under the "unreleased" version, we already released 1.20.0 |
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