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atlv24
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Feb 5, 2026
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atlv24
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very nice cleanup. my only concern was maybe system ordering related regarding cache not being up to date for a frame when a view changes but i spot checked a few and the ordering looks right.
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| /// This resource caches [`MeshPipelineKey`]s for each view with pre-enabled features needed to properly | ||
| /// setup the [`MeshViewBindGroup`] layout in specialized [`MeshPipeline`]s. |
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note that bevy_sprite_render has a ViewKeyCache also, may be worth giving it a similar doc
tychedelia
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Feb 5, 2026
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Objective
MeshPipelineKeyis tricky and can lead to easily avoidable errors: Atmosphere with Gizmos is broken #21784MeshPipelineViewLayoutKeypart ofMeshPipelineKeyfor each view inViewKeyCachewith the correct layout for any draw call that usesSetMeshViewBindGroupViewKeyCacheto properly setup the pipeline for any view features.Solution
ViewKeyCachewhere possible in the engine and examples.ViewKeyCache