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Pull requests: bevyengine/bevy
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Fix Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
computed.target_info not being updated after RenderTarget::None is modified
A-Rendering
#23593
opened Mar 31, 2026 by
kaio-matos
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Update SpriteMesh in PostUpdate
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Add white furnace analog for 2D color consistency
A-Rendering
Drawing game state to the screen
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23589
opened Mar 30, 2026 by
alice-i-cecile
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Fix #22574: fix volumetric fog back-face intersection artifacts
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23588
opened Mar 30, 2026 by
joaoconceicao12
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Bsn fmt support + cli tool
A-Scenes
Serialized ECS data stored on the disk
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23586
opened Mar 30, 2026 by
NicoZweifel
•
Draft
Add skinned mesh picking
A-Animation
Make things move and change over time
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23583
opened Mar 30, 2026 by
greeble-dev
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New Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
multiple_text_inputs example.
A-Text
#23579
opened Mar 30, 2026 by
ickshonpe
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Implement dynamic BSN (.bsn asset format)
A-Scenes
Serialized ECS data stored on the disk
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Merge car meshes in bevy_city and improve loading screen
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Examples
An addition or correction to our examples
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
CompressedImageSaver improvements
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Fixes for rendering debug overlays
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
2
Cluster emissive meshes
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
bsn! macro code quality improvements: codegen, error handling, tests, docs
A-Scenes
Serialized ECS data stored on the disk
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Macros
Code that generates Rust code
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Calculate UVs and Normals in ConvexPolygonMeshBuilder
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23540
opened Mar 27, 2026 by
mpowell90
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Concurrent transform producer
A-Transform
Translations, rotations and scales
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
#23539
opened Mar 27, 2026 by
aevyrie
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Port Bevy Feathers to BSN
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Add LODs to most meshes in bevy_city
A-Rendering
Drawing game state to the screen
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
C-Examples
An addition or correction to our examples
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23524
opened Mar 26, 2026 by
IceSentry
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Fix Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Help
The author needs help finishing this PR.
X-Uncontroversial
This work is generally agreed upon
AutoExposure and ColorGrading stopping working when Tonemapping is set to None
A-Rendering
#23522
opened Mar 26, 2026 by
momoluna444
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Fix/UI node clipping uitransform
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23520
opened Mar 25, 2026 by
Poico
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Implement opt-in change indexes for dense components.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
ask for cake recipes from new contributors
A-Meta
About the project itself
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
X-Contentious
There are nontrivial implications that should be thought through
#23509
opened Mar 25, 2026 by
mockersf
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Allow referencing glTF subassets by name instead of indices.
A-glTF
Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23505
opened Mar 25, 2026 by
andriyDev
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examples: Use single up-to-date android example
C-Examples
An addition or correction to our examples
D-Domain-Expert
Requires deep knowledge in a given domain
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
O-Android
Specific to the Android mobile operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23491
opened Mar 24, 2026 by
leomeinel
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Add framelimiter winit
A-Windowing
Platform-agnostic interface layer to run your app in
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
added serde(default) to Transform
A-Transform
Translations, rotations and scales
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23474
opened Mar 22, 2026 by
GageHowe
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What’s not been updated in a month: updated:<2026-02-28.