Merge car meshes in bevy_city and improve loading screen#23574
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IceSentry wants to merge 3 commits intobevyengine:mainfrom
Open
Merge car meshes in bevy_city and improve loading screen#23574IceSentry wants to merge 3 commits intobevyengine:mainfrom
IceSentry wants to merge 3 commits intobevyengine:mainfrom
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ChristopherBiscardi
approved these changes
Mar 30, 2026
| /// | ||
| /// The asset pack we are using uses a separate mesh for each tire of the car and some also have | ||
| /// doors as separate meshes. For our purposes we don't need them to be separate meshes and this | ||
| /// was causing a lot of performance issues. |
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should mention what performance issues specifically this was meant to optimize, otherwise this will become cargo-culted forward without context in the future.
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Oh, yeah, I didn't really think about that kind of impact. I'll try to rephrase that.
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I updated the comment, please let me know what you think. I think I gave enough details as to why this is done.
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it's great, thanks!
andriyDev
approved these changes
Mar 31, 2026
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Objective
Solution
Testing
Showcase
bevy_city_process_assets.mp4