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Matěj Štágl edited this page Dec 18, 2018
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Copies of objects placed in a room are called instances. Behavior of instances can be modified on demand using variables. All game objects inherit from a base class `GameObject`. A game object is equipped with a default set of built-in variables - position, gravity, scale, direction, sprite and others. This chapter of the manual provides a set of functions used to create, destroy and perform basic operations with instances.