A multithreaded, CPU-based, Physically Based Renderer featuring Instant Radiosity and Light Tracing algorithms, Binned SAH BVH, GGX/Layered BSDFs, Environment Mapping, and Intel OIDN integration.
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Updated
May 8, 2026 - C++
A multithreaded, CPU-based, Physically Based Renderer featuring Instant Radiosity and Light Tracing algorithms, Binned SAH BVH, GGX/Layered BSDFs, Environment Mapping, and Intel OIDN integration.
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