A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Updated
May 7, 2026 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
AI Denoising in the browser. Based on OIDN, powered by tensorflow.js
A multithreaded, CPU-based, Physically Based Renderer featuring Instant Radiosity and Light Tracing algorithms, Binned SAH BVH, GGX/Layered BSDFs, Environment Mapping, and Intel OIDN integration, as a part of the post module assignment for WM9M3 - Advanced Computer Graphics module.
WebGPU port of smallpt Global Illumination in 99 lines of C++
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