All sorts of random publicly-available information, assets, scripts, and more.
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Updated
Apr 8, 2026 - TeX
All sorts of random publicly-available information, assets, scripts, and more.
Turn CHAOS destructibles (Geometry Collection assets) into very performant GPU simulated destructible static meshes driven by Niagara particles.
Unity URP Shaders & Graphics Programming - Free Technical Art Resources Library
RizomUV 2024 Bridge for Maya, with proper namespace handling, fixed material assignments and a modern UI
A foil card shader made for the Foil Trading Card challenge by Harry Alisavakis, April 2021
A home for the Freeform Rigging and Animation tools. An open source modular rigging system built on Maya that allows animators to losslessly re-structure the rig at any point during animation.
Substance Designer Plugin to export custom mipmaps.
Blender add-on for re-combining rigged body-parts/clothing (avatar components) to full-body sets.
🛠️ A Python automation tool to standardize AI-generated 3D Gaussian Splatting (3DGS) PLY files (e.g., World Labs, Luma AI). It pads compact files to the standard 248-byte format, fixing import errors in Unity rendering plugins.一个用于标准化 AI 生成的 3DGS PLY 文件(如 World Labs, Luma AI)的 Python 自动化工具。它将压缩格式补全为标准的 248 字节格式,解决 Unity 渲染插件中的导入报错。
Modular rigging system and tech art pipeline tools for Maya.
Maya tool for creating and updating an Arnold daylight setup from real-world location, date, time, and north settings.
Precision Depth-Map Debugger & Masking Tool for ReShade
A standalone editor for Houdini .hcs theme files with live preview, config deployment, and overlay theme generation.
Maya CLI-first DemBones wrapper for exporting deforming meshes to rest FBX + anim ABC and importing solved skeleton/animation back into Maya.
Advanced texture channel swizzling tool for game developers and technical artists
A personal collection of custom Unity shaders and HLSL snippets covering stylized surface shaders, post-processing effects, particle shaders, and utility includes for Built-in, URP, and HDRP pipelines.
A Unity MonoBehaviour that distributes any prefab along a parabolic spline between two anchor points, with configurable sag, path alignment, and real-time Scene View gizmos.
Interactive Qt/QML tool for visualizing and analyzing rendered image sequence comparisons.
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