Correct SSGI surface reconstruction and HD startup stability - #159
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Correct SSGI surface reconstruction and HD startup stability#159proggeramlug wants to merge 1 commit into
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SSGI probe placement reconstructed point-sampled depth at a different screen coordinate, and its normal guard rejected valid small pixel footprints. Together these produced horizontal indirect-light bands and failed HD stationary TAA after its required 16-frame warm-up.
Reconstruct receivers at the selected depth texel center and scale surface edges before normalizing their cross product. Resolve diagnostics use the same geometry. HD now runs in the regular GPU suite; an analytic-plane regression exercises the actual placement pipeline at four extents and four placement phases.
Published report and evidence include exact source, captures, commands, raw checksums, and the failed controls. Archive SHA-256:
0ea0d9ff4769c7ee9eaed2ed977bf2205f6eda52d328120819743037a5f5645a. No baseline, warm-up, threshold, or performance budget was relaxed. Named RTX/physical Metal qualification and the wider temporal contract remain open.Stacked on #158. Related to #135, #149, and #128. The engine plan also retains example linking/startup, clean installation, streaming, generated APIs, components, and UI work. No PR has been merged.