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MonoManager
29thnight edited this page Nov 27, 2025
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간단 설명: Mono(C#) 런타임을 초기화하고 어셈블리 로드/도메인 관리/ICall 등록/스크립트 이벤트 바인딩을 담당하는 싱글턴. (UNUSE_MONO_LIB 시 비활성)
| 메서드 | 설명 |
|---|---|
Initialize(domainName, monoLibDir, monoEtcDir, enableDebug) |
루트/앱 도메인 생성 및 환경 설정 |
Shutdown() |
정리 및 언로드 |
| 메서드 | 설명 |
|---|---|
LoadAssembly(name, path) |
어셈블리 로드(옵셔널 패키지 반환) |
UnloadAllAssemblies() |
모두 언로드 |
ReloadAll(pairs) |
일괄 재로딩 |
GetRootDomain()/GetAppDomain() |
도메인 포인터 조회 |
CreateInstance(klass) |
인스턴스 생성 |
| 메서드 | 설명 |
|---|---|
GetClass(ns, name, image) |
클래스 찾기 |
GetMethod(klass, methodName, paramCount) |
메서드 찾기 |
InvokeStatic/Invoke(instance, methodName, args, paramCount) |
메서드 호출 |
ToMonoString/FromMonoString |
문자열 변환 |
FormatException(exception) |
예외 메시지 포맷 |
GCCollect()/GCWaitForPendingFinalizers() |
GC 제어 |
GetImage(assemblyName) |
이미지 조회 |
| 메서드 | 설명 |
|---|---|
BindScriptEvents(component) |
컴포넌트 이벤트를 Mono 메서드에 연결 |
UnbindScriptEvents(component) |
연결 해제 및 핸들 제거 |
내부적으로 m_assemblies, m_behaviorRecords 맵과 뮤텍스로 스레드 안전을 보장.
API Reference
Main
PhysicsSystem
RenderEngine
- Animation
- AnimationJob_Internal
- AnimatorData
- BillboardModuleGPU
- BillboardType
- Camera
- CullingManager
- DeviceState
- DeviceState_Deferred_Unsafe
- Foliage
- LightMapping
- MeshRendererProxy
- PipelineStateObject
- PrimitiveRenderProxy
- Projection_RenderPipelinePass
- ProxyCommand
- RenderGraphBuilder
- RenderModules
- RenderPassData
- RenderScene
- RenderScene_ComponentFlows
- Terrain_Foliage_LightMapping
- TerrainBuffers
ScriptBinder
- ActionMap
- AIManager
- AnchorPreset
- AniBehavior
- AnimationBehviourFatory
- AnimationController
- AnimationState
- Animator
- AniTransition
- ArticulationData
- ArticulationLoader
- AvatarMask
- BehaviorTreeComponent
- BillboardType
- BlackBoard
- BlackBoardType
- BlackBoardValue
- BoneMask
- BoxColliderComponent
- BTBuildGraph
- BTBuildNode
- BTEnum
- BTHeader
- CameraComponent
- Canvas
- CapsuleColliderComponent
- CharacterControllerComponent
- Component
- Component_Binding
- ComponentFactory
- ConditionParameter
- CSharpScriptComponent
- CurvePoint
- DecalComponent
- EBodyType
- EffectComponent
- EForceMode
- FoliageComponent
- FoliageInstance
- FoliageType
- FormIntPtr
- FSMState
- FunctionRegistry
- GameObject
- GameObject_Binding
- GameObjectType
- HotLoadSystem
- IAIComponent
- ImageComponent
- InputAction
- InputActionManager
- InputManager
- InvalidScriptComponent
- IObject
- IProjectSetting
- IRegistableEvent
- IRenderable
- IScriptedFSM
- ISerializable
- KeyArray
- KeyBitFlag
- KeyState
- LightComponent
- LightMapping
- LightProperty
- LinkData
- MeshColliderComponent
- MeshRenderer
- ModuleBehavior
- MonoBehaviorRecord
- MonoManager
- MSBuildHelper
- Navigation
- NodeFactory
- Object
- Object_Binding
- PhysicsManager
- PlayerInputComponent
- Prefab
- PrefabEditor
- PrefabUtility
- RagdollComponent
- RectTransform_Binding
- RectTransformComponent
- RegisterReflect
- RenderableComponents
- RigidBodyComponent
- Scene
- SceneManager
- ScriptStringModule
- SoundComponent
- SoundDefinition
- SoundManager
- SphereColliderComponent
- SpriteRenderer
- SpriteSheetComponent
- StateMachineComponent
- TagManager
- TerrainBuffers
- TerrainColliderComponent
- TerrainComponent
- TextComponent
- TransCondition
- Transform
- Transform_Binding
- Transition
- UIButton
- UIComponent
- UIManager
- VolumeComponent
Utility_Framework
- BaseTypeDef
- Benchmark
- BitFlag
- CircularQueue
- ClassProperty
- Core.Assert
- Core.Barrier
- Core.Coroutine
- Core.CountingSemaphore
- Core.Definition
- Core.Fence
- Core.FenceFlag
- Core.Mathf
- Core.Minimal
- Core.OctreeNode
- Core.Property
- Core.Random
- Core.Runtime
- Core.Thread
- Core.ThreadPool
- CoreWindow
- CSVLoader
- DebugStreamBuf
- Delegate
- DeviceResources
- DirectXHelper
- EngineBootstrap
- FileDialog
- FileIO
- GlobalImGuiContext
- HashingString
- HLSLCompiler
- LinkedListLib
- LogEntry
- LogSink
- LogSystem
- MemoryPool
- MetaAlias
- MetaStateCommand
- MetaUtility
- Octree
- PakHelper
- Paklib
- PathFinder
- QuadTree
- Reflection
- RingBuffer
- SimpleIniFile
- SpinLock
- StringHelper
- TimeSystem
- Trim
- TypeDefinition
- TypeIO
- TypeTrait
- WinProcProxy