-
Notifications
You must be signed in to change notification settings - Fork 1
TerrainComponent
29thnight edited this page Nov 27, 2025
·
1 revision
간단 설명: 지형 높이맵/레이어/브러시 시스템을 관리하고 저장/로드/노멀 재계산/스플랫 맵 페인팅을 제공하는 컴포넌트.
| 메서드 | 설명 |
|---|---|
Initialize() |
내부 데이터/메시/머티리얼 준비 |
Awake() |
씬 등록 등 초기화 |
OnDestroy() |
리소스 해제/씬에서 제거 |
| 메서드 | 설명 |
|---|---|
Save(assetRoot, name) |
에디터 저장 |
Load(filePath) |
에디터 로드 |
BuildOutTrrain(buildPath, terrainName) |
빌드 산출 저장 |
LoadRunTimeTerrain(filePath) |
런타임 로드 |
| 메서드 | 설명 |
|---|---|
ApplyBrush(brush) |
높이/페인트/식생 모드 적용 |
RecalculateNormalsPatch(minX,minY,maxX,maxY) |
패치 노멀 재계산 |
PaintLayer(layerId, x, y, strength) |
스플랫맵 레이어 페인트 |
Add/Remove/ClearLayers() |
레이어 관리 |
UpdateLayerDesc() |
레이어 텍스처/설명 갱신 |
RefreshTexture() |
머티리얼 텍스처 리프레시 |
GetLayerDesc(id)/GetLayerNames() |
레이어 조회 |
| 메서드 | 설명 |
|---|---|
LoadBrushMaskTexture(path, outMask, w, h) |
마스크 로드 |
SetBrushMaskTexture(brush, path) |
브러시에 마스크 적용 |
GetWidth()/GetHeight()/GetHeightMap()-
GetMesh()/GetMaterial() - 선택 레이어 ID 설정/조회
필드: 높이맵/노말/레이어/레이어별 가중치/머티리얼/브러시/높이 범위/선택 ID 등.
API Reference
Main
PhysicsSystem
RenderEngine
- Animation
- AnimationJob_Internal
- AnimatorData
- BillboardModuleGPU
- BillboardType
- Camera
- CullingManager
- DeviceState
- DeviceState_Deferred_Unsafe
- Foliage
- LightMapping
- MeshRendererProxy
- PipelineStateObject
- PrimitiveRenderProxy
- Projection_RenderPipelinePass
- ProxyCommand
- RenderGraphBuilder
- RenderModules
- RenderPassData
- RenderScene
- RenderScene_ComponentFlows
- Terrain_Foliage_LightMapping
- TerrainBuffers
ScriptBinder
- ActionMap
- AIManager
- AnchorPreset
- AniBehavior
- AnimationBehviourFatory
- AnimationController
- AnimationState
- Animator
- AniTransition
- ArticulationData
- ArticulationLoader
- AvatarMask
- BehaviorTreeComponent
- BillboardType
- BlackBoard
- BlackBoardType
- BlackBoardValue
- BoneMask
- BoxColliderComponent
- BTBuildGraph
- BTBuildNode
- BTEnum
- BTHeader
- CameraComponent
- Canvas
- CapsuleColliderComponent
- CharacterControllerComponent
- Component
- Component_Binding
- ComponentFactory
- ConditionParameter
- CSharpScriptComponent
- CurvePoint
- DecalComponent
- EBodyType
- EffectComponent
- EForceMode
- FoliageComponent
- FoliageInstance
- FoliageType
- FormIntPtr
- FSMState
- FunctionRegistry
- GameObject
- GameObject_Binding
- GameObjectType
- HotLoadSystem
- IAIComponent
- ImageComponent
- InputAction
- InputActionManager
- InputManager
- InvalidScriptComponent
- IObject
- IProjectSetting
- IRegistableEvent
- IRenderable
- IScriptedFSM
- ISerializable
- KeyArray
- KeyBitFlag
- KeyState
- LightComponent
- LightMapping
- LightProperty
- LinkData
- MeshColliderComponent
- MeshRenderer
- ModuleBehavior
- MonoBehaviorRecord
- MonoManager
- MSBuildHelper
- Navigation
- NodeFactory
- Object
- Object_Binding
- PhysicsManager
- PlayerInputComponent
- Prefab
- PrefabEditor
- PrefabUtility
- RagdollComponent
- RectTransform_Binding
- RectTransformComponent
- RegisterReflect
- RenderableComponents
- RigidBodyComponent
- Scene
- SceneManager
- ScriptStringModule
- SoundComponent
- SoundDefinition
- SoundManager
- SphereColliderComponent
- SpriteRenderer
- SpriteSheetComponent
- StateMachineComponent
- TagManager
- TerrainBuffers
- TerrainColliderComponent
- TerrainComponent
- TextComponent
- TransCondition
- Transform
- Transform_Binding
- Transition
- UIButton
- UIComponent
- UIManager
- VolumeComponent
Utility_Framework
- BaseTypeDef
- Benchmark
- BitFlag
- CircularQueue
- ClassProperty
- Core.Assert
- Core.Barrier
- Core.Coroutine
- Core.CountingSemaphore
- Core.Definition
- Core.Fence
- Core.FenceFlag
- Core.Mathf
- Core.Minimal
- Core.OctreeNode
- Core.Property
- Core.Random
- Core.Runtime
- Core.Thread
- Core.ThreadPool
- CoreWindow
- CSVLoader
- DebugStreamBuf
- Delegate
- DeviceResources
- DirectXHelper
- EngineBootstrap
- FileDialog
- FileIO
- GlobalImGuiContext
- HashingString
- HLSLCompiler
- LinkedListLib
- LogEntry
- LogSink
- LogSystem
- MemoryPool
- MetaAlias
- MetaStateCommand
- MetaUtility
- Octree
- PakHelper
- Paklib
- PathFinder
- QuadTree
- Reflection
- RingBuffer
- SimpleIniFile
- SpinLock
- StringHelper
- TimeSystem
- Trim
- TypeDefinition
- TypeIO
- TypeTrait
- WinProcProxy